Title: Locke & Key Vol. 2: Head Games
Publisher/Year: IDW Publishing, 2009
Artist: Gabriel Rodríguez
Writer: Joe Hill
Collects: Locke & Key: Head Games #1-6
I am definitely enjoying going back and reading “Locke and Key” if only because of how it still manages to surprise me on my second read through. I’m curious to try and give the Netflix series a chance again, as I watched the first few episodes and then kinda lost interest. But reading “Head Games” has reminded me that Joe Hill was laying groundwork for so many things early on, and while it’s a slow process, you can see that it’s all going to fall into place as time goes on. “Head Games” takes its time. But it is definitely laying a lot of foundation, while still hitting emotional beats.
There is still a fair amount of groundwork to be laid out in this series, and “Head Games” continues to slowly peel back the origins of the demon Dodge, who has taken on the form of a teenage boy named Zack, and gone to the high school gym teacher, Ellie Whedon to be used as cover. Because this form is the exact replica of Rendell Locke’s high school friend Luke Caravaggio, who was Ellie’s boyfriend at the time. We don’t know as of now what happened to Luke, nor do we know when we start what hold Dodge has on Ellie, and Hill carefully and methodically starts to reveal various elements of Ellie, Rendell, and their connections to Dodge and the keys. Ellie’s story is particularly sad, as she is wracked with guilt over the unknown thing that happened in high school, and is trying to care for her special needs son Rufus. Dodge/Zack knows just how to manipulate and terrify her, and it reinforces the insidiousness of Dodge, as well as some dark secrets that Rendell and his friends may have been hiding.
We also get to see Dodge/Zack start to realize that staying incognito may not be so easy. After all, Duncan Locke, Rendell’s brother and the uncle to Tyler, Kinsey, and Bode, was a little kid during the time that Rendell et all were headed on an unknown dark path to Dodge and the keys, and seeing this new teenager hanging out his nephew and niece could be tricky for the demon should he put two and two together. This also opens up the door to see a little bit more about Duncan’s life now, having to step in as a parent to his nephews and niece given that his sister in law is incredibly traumatized and unable to care for them too well at the moment. We also see his romantic life at the front of a subplot, as he and his boyfriend Brian find themselves targets of homophobic violence. It’s not super great that this is the big storyline for Duncan, but I will say that it does flow into a bigger picture storyline with Dodge and the keys, so that’s something anyway.
But in terms of straight up fantasy world building, “Head Games” starts to dig into the depths of another one of the keys that the Locke siblings have discovered. The focus this time is on the Head Key, in which a person can insert the key into their head, and open up their consciousness and imagination to add things, or remove them. Bode stuns his siblings with this trick, and while Tyler is interested in what you can add (after all, inserting a book makes it so you know all the contents within that book), Kinsey, still deeply feeling the trauma of her Dad’s murder and the family attack, is more concerned about what you can remove. And decides to remove her ability to fear, and her ability to cry. Going through the first time I didn’t think too much of it, as there was still so much going on that I was trying to wrap my head around, but now that I’m going through again with a lot more knowledge, I could appreciate just how utterly heartbreaking Kinsey’s arc is. While Bode was probably too young to understand everything that happened as of now, and while Tyler has been pushing it down, Kinsey’s deep pain has made it so she just doesn’t want to deal with any of it anymore, and decides to remove crucial parts of herself to do so. It’s such a fascinating place to take this Head Key storyline, and I think it’s so well done.
And the illustrations are still excellent. Gabriel Rodríguez really gets to let loose in this volume, since the Head Key is so abstract and outside the box.
Still a lot of groundwork being laid into the mythos, but “Locke & Key (Vol. 2): Head Games” is starting to slowly unravel all the secrets of Key House.