Sunday, June 14, 2020

Superman: Last Son

Title: Superman: Last Son


ISBN: 9781401213435
Price: $19.99
Publisher/Year: DC, 2008
Artist: Adam Kubert
Writer: Geoff Johns, Richard Donner
Collects: Action Comics #844-846 & 851, Action Comics Annual #11

Rating: 3.5/5

Though Up, Up, and Away is technically the first appearance of the "New Earth" Superman, I think we can all agree that Superman: Last Son, the first solo Superman outing of current series writer Geoff Johns, bears some note. DC Comics apparently thinks so, too -- though the book didn't warrant the blind front stamping that Grant Morrison's Batman and Son got, it does have an uncharacteristic matte jacket finish and printed endsheets. With 3-D glasses included, Last Son is a pretty sharp package -- but after the long delay (see Funnybook Babylon's Last Son chronology) was it worth the wait?

About halfway through Last Son, I got to thinking that the story was somewhat uncharacteristic for a first Geoff Johns storyline. As compared to his initial arcs on Flash or Green Lantern, where was the strong sense of setting, or the interweaving of character and plot?

It wasn't until the end that I got it, that in Superman's desperate fight to save Chris Kent, son of Zod, that Superman actually saw what his own life might have been like had he not been raised by the Kents. It's this personal tie that makes Last Son more than just an action story, and I look forward to how Johns continues to explore the Man of Steel.

Further, I realized after finishing Last Son that this is a Superman story I really feel confident I could give to the most basic Superman fan and they'd understand it, while it still works within mainstream Superman continuity. Whereas Johns has sometimes revamped a character's supporting cast to bring them more in line with his new take, he instead pares down the Superman cast to their basic elements: Lois, Jimmy, Perry, and Ma and Pa, and all of them are immediately recognizable by any Superman movie or TV fan. This volume includes a brief introduction by Marc McClure (Superman: The Movie's Jimmy Olsen), though Adam Kubert's Clark Kent far more resembles Brandon Routh than Christopher Reeve.

Where Geoff Johns really applies the "Johnsian effect" is to Superman's villains. General Zod has been both revamped and resurrected (the John Byrne take on the character officially retconned from existence), as now a semi-tragic figure who tried to help Jor-El save Krypton, but whom Jor-El repudiated because of Zod's violent ways. I'm not sure I necessarily needed to sympathize with Zod (nor Booster Gold, nor Black Hand), but it does offer an interesting new spin on the destruction of Krypton.

As with the new heroes that Johns briefly and effectively introduced in Justice Society: Thy Kingdom Come, Johns makes quick work of the updates to other members of Superman's rogues gallery. Metallo, without much undue explanation, now harnesses the power of a couple different shades of Kryptonite; similarly the Parasite has returned to life, and Bizarro has taken on a more feral nature. Johns also name-checks both Brainiac and Doomsday, suggesting new, yet-unrevealed Kryptonian ties for each.

So, to return to the question posed at the beginning, was Last Son worth the almost three-year wait? Well, maybe. It's certainly a good Superman story, nothing to be embarrassed about, and the accessibility of the story is a big plus.

At the same time ... former Super-titles editor Eddie Berganza once said that he could tell a Superman story was good when he could hear the John Williams Superman theme in his head while he was reading it. For a story that's supposedly co-written by Superman director Richard Donner (though Donner's immediate absence from subsequent projects makes one wonder if his role here was for marketing only), there's something of a dearth of iconic Superman moments. Indeed, even as I applaud the writers' restraint, I think this story could have handled at least one "kneel before Zod" reference -- there's nary a "nudge, nudge" or a "wink, wink" to be found here. My guess is that Last Son may hold up better in another reading; until then, I'm certainly enthused enough about Geoff Johns's Superman tenure to keep reading.

Sunday, June 7, 2020

Superman: Camelot Falls Vol. 2

Title:  Superman: Camelot Falls Vol. 2


ISBN: 9781401215668
Price: $19.99
Publisher/Year: DC, 2008
Artist: Carlos Pacheco
Writer: Kurt Busiek
Collects: Superman #662-664 & 667, Superman Annual #13

Rating: 2.5/5

Though, again, DC Comics intended Up, Up, and Away to be the debut of the "New Earth" Superman, fans pretty quickly caught on that the real meat of the Superman relaunches was Last Son by Geoff Johns, Richard Donner, and Adam Kubert, and Camelot Falls by Kurt Busiek and Carlos Pacheco. Mostly due to delays on the Last Son side, both stories had an erratic schedule in comic form, with Superman (carrying "Camelot Falls") having to step in where Action Comics ("Last Son") fell behind.

It's obvious reading Camelot Falls that this is the more "monthly" of the two Superman titles. Whereas Last Son keeps a single focus with nary a subplot that doesn't relate to the main story, Camelot Falls is obviously a collection of issues, loosely tied under the auspices of Superman's battle with Arion. In one, Superman wrangles the Fourth World "Young Gods" run amok; in another, he fights the military Squadron K, set up to stop him if he's ever mind-controlled. I don't mind the randomness of this book, necessarily; the one thing I don't want to lose in this trade-era is the monthly, rather than even-driven, feel of comics.

The difficulty with Camelot Falls is that, in acting as a monthly storyline, the book repeats its premise over and over ad nauseum. This is, again, mostly the fault of other titles, as to accommodate everything from Last Son to Countdown, "Camelot Falls" had at least a couple (likely unexpected) breaks between its chapters, with the final chapter relegated to a Superman Annual. Still, a good volume of pages at the beginning of each chapter of Camelot Falls are taken up with Superman thinking and re-thinking over his moral dilemma, until it seems that most of the book involves Superman thinking only.

And the moral dilemma that Superman faces in this book ... just isn't that interesting. Essentially, the Atlantean sorcerer Arion (who, though supposedly a younger version of the DC hero, shares few ties with the other) claims that by protecting humanity, Superman staves off a coming crisis that will only be worse when it finally arrives. Of course, Superman immediately takes this very seriously and begins to fret about his place in the world -- except the reader knows Superman's not about to pack it in, so his resolution is obvious from the beginning. What follows are pages (and pages) of Superman alone, worrying, a throwback to the "crying" Superman pre-Infinite Crisis; in contract, Geoff Johns's Superman in Last Son is equally as intelligent, but more proactive and assured.

One area where Kurt Busiek does complicate Arion's challenge is when Superman faces off against the alien Subjekt-17. The alien, whose origin closely resembles Superman's own, claims he knows where to find the missing Arion, but will only reveal the information if Superman attacks him; Subjekt-17 had previously been tortured by humans, and would only agree to help humanity by force. In a story that constantly reminds Superman that he's not human, Subjekt-17 forces Superman to side with humanity through one of their worst traits -- violence. The ending here is still fairly telegraphed -- does anyone expect Superman not to defend humanity? -- but Busiek and Pacheco do a nice job showing Superman's horror as he must beat Subjekt-17 senseless.

The first volume of Camelot Falls moved fairly swiftly, as it went from Superman's encounter with Subjekt-17 to Arion's appearance and a glimpse into a potential future. The second volume, however, dispenses with the build-up in favor of tackling the more cerebral aspects of the problem, and I'm just not sure it translates as well. Last Son, on the other hand, is a far more accessible Superman story that uses a familiar cast of Superman's friends and villains; Busiek and Pacheco do an admirable, artful job with Camelot Falls in a story that represents Superman well, but never quite achieves an epic feel.

Sunday, May 31, 2020

Superman: Camelot Falls Vol. 1

Title:  Superman: Camelot Falls Vol. 1


ISBN: 1401212042
Price: $19.99
Publisher/Year: DC, 2007
Artist: Carlos Pacheco
Writer: Kurt Busiek
Collects: Superman #654-658

Rating: 2.5/5

Kurt Busiek continues to do a yeoman's job on Superman. His Superman is less like the early 2000's Jeph Loeb's incarnation than an offshoot of Roger Stern's, giving Clark a more every-man persona, and Carlos Pacheco's art offers greater realism than Ed McGuinness--I'm a fan of that previous Superman era, but many were not, and it's interesting to note the direction that DC ultimately took. Busiek offers some great Superman bits--the return of Bruno Mannheim had this long-time Super-fan all a-twitter, and Clark's "Super-reading" on the plane was ingenious; so far, Busiek's portraying Superman's super-intelligence very well. And again Busiek gets points for writing a Lois Lane who's both supportive and independent without seeming a shrew (even if she's the one character Pacheco draws as completely unrecognizable).

Camelot Falls falls, however, in that it's the first volume in a two-volume work, and the climax of part one really isn't much to speak of. In essence, Camelot Falls probably shouldn't have been published until volume two was ready, or else volume one probably shouldn't have come out in hardcover--it just doesn't feel like it can support the format. As a collection of monthly Superman issues, what's found in Camelot Falls is great. But the jump from Superman fighting the Bizarro-esque Subjekt-13 to Arion's interruption is quite jarring, and the final two issues of the hardcover have Superman simply listening to Arion's story--there's action here, but the conclusion just feels flat. I'm also fairly concerned about Busiek setting Superman up with a challenge where Superman's solution is to "do nothing" or worry about his influence on humanity--these are some of the same kinds of "wishy-washy" storylines Superman faced pre-Infinite Crisis, and I'd be more concerned if it weren't for Busiek's great track record so far.

Sunday, May 24, 2020

Batman: Life After Death

Title: Batman: Life After Death


ISBN: 9781401229757
Price: $14.99
Publisher/Year: DC, 2010
Artist: Tony S. Daniel, Guillem March
Writer: Tony S. Daniel
Collects: Batman #692-699

Rating: 3/5

Skeptical as I had once been about Dick Grayson's role as Batman, Grant Morrison and Judd Winick went a long way toward convincing me that the idea could work, and Tony Daniel cements it. Daniel's Grayson-Batman has not the edge of the Wayne-Batman; he falls into a number of different traps and doesn't seem necessarily surprised with himself for having done so. A young boy who helps Grayson gets killed, and Grayson's reaction is neither too emotionless nor too vengeful, as Bruce Wayne might have been; instead, in a small moment, one senses that Grayson mourns the child both for how the child reflects himself and how the child reflects his fallen mentor.

Grayson's battle against Black Mask in this story is a team effort, involving Alfred and Robin, but also to a large extent Huntress, Oracle, Catwoman, and Commissioner Gordon. The Bat-family shows a level of teamwork that we haven't seen previously -- a variety of heroes came to Bruce Wayne's aid during Batman RIP, but it was nothing to the extent of Catwoman as Grayson's informant or Huntress watching his back to foil a thief. Though it's not stated explicitly, I think Daniel even wants us to intuit that Gordon knows this isn't the original Batman and assists him accordingly. Dick Grayson is the Batman prince, essentially, being assisted by his forebear's couriers to accept rule of the kingdom. Helped immensely by Daniel's art -- which looks enough like Jim Lee's to give this entire whodunit airs of Hush -- Life After Death is swift and fresh and makes Bruce Wayne as Batman, frankly, feel a little stodgy.

I'll admit Tony Daniel had me guessing right up until the end as to the identity of Black Mask. (See how a bunch of nice Collected Editions readers discussed essential "Batman: Reborn" with me while tiptoeing around said spoiler.) Black Masks's identity in retrospect is fairly obvious (Brad Meltzer's theory of "who benefits" wins again), but I stuck for a long time with the answer being Arnold Wesker, the deceased Ventriloquist (despite that we just saw his corpse in Blackest Night) with a few quick detours into thinking it was Two-Face. Daniel writes a cogent Batman mystery, complete with viable clues and red herrings; at times it seems the Batman series has to be either a superhero title or a mystery one (Morrison's Batman and Robin being more the former, Paul Dini's wonderful run on Detective Comics being more the latter), so Daniel's good combination of both is a breath of fresh air. Here again, it's hard not to find good parallels between Life After Death and Hush, especially if you liked Hush as I did.

To that end, it's perhaps no coincidence that Daniel pays homage to Hush writer Jeph Loeb's Batman: The Long Halloween early in Life After Death, bringing that series firmly into continuity at least for the time being. Daniel returns the gangster Mario Falcone, balancing out Batman's often predictable rogues. Not only does Daniel leave unclear whose side Falcone is on, it also looks like he'll revisit the question of Catwoman's true parentage as presented in Loeb's Dark Victory. In fact, Daniel's story is full of these kinds of touches, from the villain Fright last seen in Winick's Batman: Under the Hood, to the Reaper from one 1971 Dennis O'Neil Batman issue (#237, also an unofficial DC/Marvel crossover). I did not expect this level of detail from the writer of Battle for the Cowl -- was shocked by it, frankly; Life After Death went a long way in building for me a new respect for Tony Daniel's work.

Daniel's final two chapters of Life After Death focus on the Riddler with art by Guillem March, reminiscent of Francis Manapul. The story is rather confusing; aside from a suggestion that the Riddler remembers that Batman is Bruce Wayne and senses the current Batman isn't Bruce, I couldn't exactly say what else we're supposed to take from it all. I trust, however, that the Riddler is someone Daniel intends to come back to; the Reaper doesn't have a truly important role in Life After Death either, but I'll spot Daniel some extra characters as he builds what's starting out as an impressive Batman run.

Sunday, May 17, 2020

Justice League Vol. 3: Throne of Atlantis

Title: Justice League Vol. 3: Throne of Atlantis


ISBN: 9781401242404
Price: $24.99
Publisher/Year: DC, 2013
Artist: Ivan Reis, Paul Pelletier, Tony S. Daniel
Writer: Geoff Johns
Collects: Justice League #13-17, Aquaman #15-16

Rating: 3/5

Writer Geoff Johns pares down the cast such to focus on a few very specific characters and relationships, and it brings some welcome depth to the book (not to mention the story's aquatic antagonists). With the most recent Aquaman collection, that title has been on an upswing, and it buoys Justice League along with it in this crossover.

Throne of Atlantis's first two issues explore the relationship between Wonder Woman and Superman, and the over-protectiveness Diana feels toward the League and her friends, including Steve Trevor. Johns's kiss between Superman and Wonder Woman in Justice League Vol. 2: The Villains Journey was wholly unconvincing, as it was meant to be; in Throne, Johns has the characters back up and get to know one another better, and what emerges is a believable basis for their attraction. Superman finds someone who understands his responsibilities; Wonder Woman learns how to have a private life amidst her superheroics. Johns's Wonder Woman is a wholly different character from Brian Azzarello's portrayal in the main series; while I like Azzarello's portrayal, I'm curious here for the first time what a Johns-written Wonder Woman series might be like.

Toward the end of Villain's Journey (and even in part since Justice League Vol. 1: Origin), Johns has built up to a confrontation between Batman and Aquaman over leadership of the League. We've seen League leadership fights before (most notably in Justice League International) and I worried this would devolve into a fistfight or a schism within the League, a story told already too many times. While Batman and Aquaman do come to blows, surprisingly they later each admit their own errors and reconcile.

It's perhaps a shame that Batman and Aquaman each accepting fault should be so surprising -- in our fiction and in the real world, we more commonly see factions schism than compromise -- and Johns's less angsty, more reasonable solution is welcome. Also, Batman and Aquaman is not a team-up we often saw in the entirety of the post-Crisis on Infinite Earths DC Universe, and Johns succeeds in giving them a conflict where both have a natural role and would logically work side-by-side.

Finally, Johns gives Cyborg a wrenching decision in these pages that, as much as I'm curious about a Johns-penned Wonder Woman series, makes me wonder what Johns could do with Vic Stone, too. Coming out of Villain's Journey, Vic is increasingly concerned about losing his humanity -- he wonders even if his consciousness might simply be a computer program that believes itself to have been human. Vic's scientist father offers him an "upgrade" that would allow Vic to survive harsh climates, but at the cost of his one remaining lung. Vic opposes the change initially, but as soon as he needs the upgrades to rescue the League, Vic agrees -- even as the audience stands shocked at his sacrifice. Vic has been a cypher in the first two League volumes, but here we understand his capacity for heroism. If the Justice League title lacked heart before, it has it now.

Following from the excellent Aquaman Vol. 2: The Others, in which Johns resurrected and defined Aquaman nemesis Black Manta for the ages, he gives the same treatment to Ocean Master here. As is Johns's wont, Ocean Master is no cookie-cutter foe, but actually a passionate ruler of Atlantis who legitimately believes his city has been attacked. Even better, Ocean Master turns out not to be the story's true villain; rather, Johns plays on our pre-Flashpoint sympathies, reintroducing a beloved character and then having him turn out to be the mastermind behind the Atlantis war. This was clever on Johns's part and caught me by surprise, and it's a stark reminder that while some names remain the same, the New 52 characters are not the same as their predecessors.

Jim Lee departs art duties on Justice League before this volume, replaced by Ivan Reis (coming over from Aquaman); Paul Pelletier replaces Reis on the other title. I've come to associate Reis's work with Aquaman now, and his presence here on Justice League helped make the story feel less like a crossover and more like the next issue of a Aquaman/Justice League title. I have enjoyed Pelletier's work on such titles as Superboy and the Ravers, though I'll need a bit longer before I agree he's right for Aquaman; Pelletier's sunnier, smoother style doesn't convey the seriousness of the Justice LEague or Aquaman the way Reis and Lee did, and I'm not convinced the Aquaman title is the better for it.

Sunday, May 10, 2020

Flashpoint: World of Flashpoint Featuring Green Lantern

Title: Flashpoint: World of Flashpoint Featuring Green Lantern


ISBN: 9781401234065
Price: $17.99
Publisher/Year: DC, 2012
Artist: Ben Oliver, Cliff Richards, Felipe Massafera, Robson Rocha, Joe Prado, Ibraim Roberson, Alex Massacci, Andy Smith, Keith Champagne, Ig Guara, Marco Castiello, Ruy Jose, Vincenzo Acunzo
Writer: Adam Schlagman, Jeff Lemire, Pornsak Pichetshote
Collects: Flashpoint: Abin Sur - The Green Lantern #1-4, Flashpoint: Frankenstein and the Creatures of the Unknown #1-3, Flashpoint: Green Arrow Industries #1, Flashpoint: Hal Jordan #1-3

Rating: 3/5

World of Flashpoint Featuring Green Lantern offered some of the strongest Flashpoint tie-in miniseries so far, faltering only unexpectedly at the end. In addition to stories about Green Lantern characters Abin Sur and Hal Jordan, and Green Arrow, this World of Flashpoint volume also debuts writer Jeff Lemire on the Frankenstein character that he'll subsequently write in the DC New 52 (what ties all these stories together, perhaps, is that "it's not easy being green").

For the first few stories, for Lemire's Frankenstein, and for a brief nod to what the term "Flashpoint" might mean for the DC Universe going forward, Green Lantern ranks for me as the second-best Flashpoint tie-in collection, behind Batman but before Wonder Woman and Superman.

I thoroughly enjoyed Adam Schlagman's Abin Sur: The Green Lantern miniseries that started off this collection, perhaps because of all the Flashpoint tie-ins, it felt the most familiar -- like Abin Sur's back-story, instead of his alternate life. This is due largely because Schlagman mines the rich mythos Geoff Johns has created for the Green Lantern title of late; the Project Superman miniseries had nothing to do with ongoing events in the Superman titles, but Abin Sur is full of Atrocitus and White Lanterns and the untold romance between Sinestro and Abin Sur's sister, and on and on.

One gets the sense of things hinted at here later to be revealed in the Green Lantern title, rather than simply an "Elseworlds" tale that plays on Superman or Batman's tropes.

Not only is any story fun where the writer plays Sinestro as an anti-hero, but Schlagman also has Sinestro investigating "the prophecy of the Flashpoint." Other titles have addressed "the Flashpoint," mainly Legion of Super-Heroes, and popular wisdom has it that "Flashpoint" being a thing is a holdover from what the miniseries was meant to achieve prior to its use introducing the DC New 52.

Here, we learn a Flashpoint is "a moment in time that changes everything moving forward," which makes sense both in this context and that of the Legion's time travel. Possibly, DC could decide that all of their continuity-changing events so far have been "Flashpoints"; tied perhaps into the upcoming Pandora story will be some unification of Crisis on Infinite Earths, Zero Hour, Infinite Crisis and so on all as Flashpoints, a kind of unified continuity-changing theory similar to Hypertime; if so, this will make the Abin Sur miniseries very key indeed.

Abin Sur was good enough that it's surprising that Schlagman's Hal Jordan miniseries that ends this collection is so dull. Hal Jordan is a character with plenty of complexity, but Schlagman glosses over the fine details; Hal changes, seemingly (but not explicitly) because of Abin Sur's influence, but Hal's self-sacrifice in the end seems more about daredevil notoriety than an inspiration to save the world.

When Carol Ferris finds Hal's engagement ring in the end, I couldn't quite recognize it as a natural outgrowth of the character we'd been following for three issues. A lot of the miniseries is taken up with airplane battles; there's nothing wrong with that per se, but these were not so exciting, nor did the time in between reveal more about not-Green Lantern Hal Jordan's character than you would expect. Again, it's a disappointment mainly because of how well Schlagman brought Abin Sur to life in the beginning.

On the other hand, I would call Vertigo editor Pornsak Pichetshote's Green Arrow Industries one-shot one of the high points of the Flashpoint tie-ins. With a nice amount of humor, Pichetshote introduces a young Oliver Queen who's not an archer at all, but rather the CEO of a munitions corporation specializing in super-villain weaponry. I don't, as it is, object to a flashier take on Green Arrow that's more Justin Hartley than "old man with a goatee" (a look that has become even more improbable as time's gone on, even for comic books); adding to that the concept of a hero who takes weapons from super-villains is quite interesting to me.

Pichetshote goes a step further here, however, to take up the idea of corporations as entities, either for good or evil. Queen Industries, in the story, is doing kind of bad -- or at least poorly thought-out things -- but Pichetshote tries to differentiate between the institution and its actions; often a "big corporation" in comics turns out to be evil, but Pichetshote warns that's a stereotype, not a constant fact. The story never gets around to actually deciding what a "superheroic corporation" would consist of, but it's another reason I wouldn't mind reading more of Pichetshote's Green Arrow, to see how it all plays out.

I'm still overjoyed that Frankenstein received a DC New 52 series, so I'm almost inclined not to gripe at all about Jeff Lemire's Frankenstein and the Creature Commandos here. Any screen-time for Frankenstein is good, and Lemire makes this Frankenstein an agent of SHADE just like the DC New 52 and Seven Soldiers of Victory incarnation, so it's not hard to ignore the fine details and enjoy this story as a continuation of what came before and a lead-in to what's next.

Lemire can hardly be faulted for not living up to the truly weird Seven Soldiers miniseries by Grant Morrison and Doug Mahnke -- that's setting the bar rather high -- but there's neither the "Frankenstein fights a possessed town" nor "Frankenstein does battle on Mars" aesthetic that really puts a Frankenstein story over the top. There's more focus here on the Commandos than on Frankenstein, but I'll give Lemire the benefit of "just warming up" and look forward to the real show in the DC New 52.

Sunday, May 3, 2020

Solomon Grundy

Title: Solomon Grundy


ISBN: 9781401225865
Price: $19.99
Publisher/Year: DC, 2010
Artist: Scott Kolins
Writer: Scott Kolins, Geoff Johns
Collects: Faces of Evil: Solomon Grundy, Solomon Grundy #1-7

Rating: 3/5

If someone had told me I'd be reading a story where Solomon Grundy, the alabaster-skinned, zombie-esque simpleton, was fighting Bizarro, that most backwards foe of Superman, I'd have run, not walked, to the comic store to see it. And, truth be told, that particular encounter and the use of Bizarro in this book was pretty fun; a Legion of Doom reunion, if you will. In fact, the fighting (vs. Poison Ivy, Amazo, the Demon Etrigan, and more) and characterizations are spot-on and enjoyable.

The problem with this Solomon Grundy story is twofold:


  1. It largely concerns Cyrus Gold, the man who was killed in a swamp, then brought back to life as the title character. And you just can't get me to care about Cyrus Gold that much (though Grant Morrison did in his epic Seven Soldiers series of books, but Gold was very much on the periphery). Watching Gold, now resurrected and serving as a sort of Bruce Banner to the Grundy/Hulk, was just not that interesting.
  2. James Robinson wrote the best Solomon Grundy stories in Starman, and anything else concerning the character necessarily gets juxtaposed.


So, in a sense, Kolins was dealing with a deck loaded against him. But, like I said, the fights and characterizations and situations were fun and well done. It's just the connecting threads concerning Gold that left me cold.

There's actually a third story-centric problem that screams of editorial mandate, and that's the appearance of a Black Lantern ring at the end, heralding the beginning of DC's recently completed Blackest Night event. This is a case where that end note took me out of a story I wasn't that invested in to begin with.

On another less than positive side, the coloring seems off to me—garish and off-putting, with too much orange. Whether or not that's by design, it made the book a little harder to read.

With the negatives out of the way, let's get into what's good. First and foremost, I love Kolins' art, and this book is no exception. He ably skirts a line between gravity and goofiness in his figures; his storytelling is kinetic, well-paced, and top notch.

Again, while some of the story beats where a little meh, the dialogue and characterization, especially of familiar DC icons, is well done. I do like this book, especially for DC Comics fans; but I'm not so sure about its appeal to random readers.